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Production of scratch learning objects by elementary school students

Márcia Regina KAMINSKI, Clodis BOSCARIOLI

Resumo

01/04/2018
The development of Computational Thinking through visual programming using resources such as Scratch has been used frequently in teaching and learning contexts due to the important contributions to these processes. In order to integrate the work of Development of Computational Thinking into the curricular pedagogical content and the protagonism of the students, this paper presents practical suggestions for using Scratch as a tool for Learning Objects production by students for students. The suggestions are the result of the experience developed in a school of the public school of Cascavel/PR whose results show that this integration promotes interest in the content and commitment of the students, making learning meaningful.
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