Desenvolvendo empatia e mindfulness com TICs
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Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
Birgit Schmitz, Petra Schuffelen, Karel Kreijns, Roland Klemke, Marcus Specht -
Validation of a Cyberbullying Serious Game Using Game Analytics
Antonio Calvo-Morata, Dan Cristian Rotaru, Cristina Alonso-Fernandez, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernández-Manjón
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