Desenvolvendo empatia e mindfulness com TICs
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Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
Birgit Schmitz, Petra Schuffelen, Karel Kreijns, Roland Klemke, Marcus Specht -
Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children
Belinda MacGill, Theodor Wyeld, Faye Blanch -
Relations of attention and meditation level with learning in engineering education
Büşra Ülker, Mehmet Barış Tabakcıoğlu, Hüseyin Çizmeci, Doruk Ayberkin -
SMART-games: a video game intervention for children with Autism Spectrum Disorders
Marientina Gotsis, Judith Piggot, Diana Hughes, Wendy Stone -
Validation of a Cyberbullying Serious Game Using Game Analytics
Antonio Calvo-Morata, Dan Cristian Rotaru, Cristina Alonso-Fernandez, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernández-Manjón -
Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour
Brian Harrington, Michael O’Connell -
Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism
Dietmar Zoerner, Jan Schütze, Simone Kirst, Isabel Dziobek, Ulrike Lucke
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